Launching the geometry database window
How to launch the database window is explained in the article What is a geometry database?
The database dialogue window
Geometric models are created and organized into projects, geometries and objects in the order described in the figure below. You can have up to 99 projects each containing up to 99 geometries in a database.
In thetab, you can create a new database or connect to an existing one. The same tab allows you to create, modify or delete a project or geometry.
In thetab, you create, modify and delete objects before inserting instances of them in a geometry. You can also use the field to search for object names.
In thetab you can create, modify and delete materials.
You have to create all the objects you need in your geometry and then insert these objects in the desired positions in your geometry.
When you click onin the tab you will get a field to enter the object name.
After confirming the new object's name, the object window will open. You may also open an existing object for modification by double-clicking the object, or by marking the object with a single left-click and then hitting thebutton. Either way you will get the bject window where you can build and modify the objects.
For information on all the functionality in the object window please refer to the FLACS User’s Manual. In this article, we will discuss the most commonly used steps to build objects.
From themenu you can add the primitives defined in CASD, such as box, cylinder, ellipsoid, CP8 and GTC.
Next, you can perform various operations on the created primitives. Some of these operations can be accessed from themenu (union, left difference, copy), others from the menu, see below.
Two commands that deserve explanation areand . The command binds the primitives of an object together so that transformations can be applied to them as a whole. is used to subtract a primitive from the one created just before it. This operation is quite useful to create openings and holes.
In addition, there are a number of other commands to move, rotate, scale and change the material of the built primitives.
Using the objects
Having built and object from primitives, you save it and exit the object window. The new object will appear with the given object name in the selected group (normally Default). To use the object in your geometry, you select the object (by clicking on it) and click on thebutton. A window will open where you can specify the position of the object instance in the geometry.